Pt 1: Fail
Failcry 2:

A title that, along with others, has lead to the slow and painful realisation that most sequal will not in any way live up to expectations, performing a most horrifying act of sodomy upon the narrative, characters and gameplay mechanics that you came to so love. Failcry 2 raised speculative eyebrows almost immediately when it became very apparent it would have absolutely nothing to do with the original farcry, the only connecting elements being the developer and genre. Gone was Jack Carver with his commanding american pornstar alure. Gone were the tropic archipelagos. But faith was maintained through a series of stunningly beautiful screenshots of spanning african plains, diverse wildlife, and epic explosions. Safe to say this was evidently a cruel and articulated attempt to crush the heart and soul of Crytek’s willing fan base, each and every one unwittingly proferring their naieve, innocent prosterior, ready to recieve the unholy length of fail that was Crytek’s anti-christ of the industry, not simply a bastard child, but quite literally an abortion of development, the foetus of potential cut off from its umbilical chord of ingenuity possibly within weeks of the original concept. Every drop of promise, the impressive display of the powers of the cry engine by crysis, the open-guided gameplay presented in both crysis in far cry, the intriguing, albeit highly clichéd story lines, all elements that would have been welcomed with the unquestioning glee of the more attuned gamer. However Crytek had a different plan altogether, these elements were withdrawn in an impressive display of complete ignorance of their market, an in their place an enemy AI whos defining elements would be best summed up by the word, mentally retarded; a physics engine the likes of which haven’t been seen since game & watch and the piece de resistance, a “dynamic” fire engine whos passion for life on screen, was more than likely a potent metaphor for the collective wilting soul of the development team as they realised their game child had evidently died somewhere early in its life and were now working with what can only be described, rather ineloquently, as turd.